/* jeu-2048.c: a sliding puzzle - powers of 2 / Fibonacci series * * Edouard.Thiel@lif.univ-mrs.fr - 15/04/2014 - version 1.2 * * This program is free software under the terms of the * GNU Lesser General Public License (LGPL) version 2.1. */ #include "ez-draw.h" /*------------------------- D E F I N I T I O N S ---------------------------*/ #define BOARD_H 4 #define BOARD_W 4 #define BOARD_T 8 #define ANIM1_NB 12 #define DELAY1 20 #define TARGET_POW2 2048 #define TARGET_FIBO 2584 typedef struct { enum { G_POW2, G_FIBO, G_LAST } mode; int board[BOARD_H][BOARD_W]; enum { S_PLAY, S_ANIM, S_NOSHIFT, S_WIN, S_LOST } state; enum { D_LEFT, D_RIGHT, D_UP, D_DOWN } dir; int anim_step; int score, best_score, val_max, target_val; } App; #define CELL_XB 20 #define CELL_YB 70 #define CELL_YC 30 #define CELL_XM 80 #define CELL_YM 80 #define WIN1_H (CELL_YB+CELL_YM*BOARD_H+CELL_YC) #define WIN1_W (CELL_XB+CELL_XM*BOARD_W+CELL_XB) typedef struct { App *app; Ez_window win1; } Gui; /*--------------------------------- G A M E ---------------------------------*/ void set_mode (App *app, int mode) { app->mode = mode; switch (mode) { case G_POW2 : app->target_val = TARGET_POW2; break; case G_FIBO : app->target_val = TARGET_FIBO; break; } } void change_mode (App *app) { set_mode (app, (app->mode+1) % G_LAST); } int is_couple_fibo (int val1, int val2) { if (val1 == 1 && val2 == 1) return 1; if (val1 > val2) { int tmp = val1; val1 = val2; val2 = tmp; } return (int)(val1*1.6180339887498949+0.5) == val2; } int is_couple (App *app, int val1, int val2) { switch (app->mode) { case G_POW2 : return val1 == val2; case G_FIBO : return is_couple_fibo (val1, val2); default : return 0; } } void init_board (App *app) { int i, j; for (i = 0; i < BOARD_H; i++) for (j = 0; j < BOARD_W; j++) app->board[i][j] = 0; app->score = 0; } int count_empty_cells (App *app) { int i, j, n = 0; for (i = 0; i < BOARD_H; i++) for (j = 0; j < BOARD_W; j++) if (app->board[i][j] == 0) n++; return n; } int some_cells_can_merge (App *app) { int i, j; for (i = 0; i < BOARD_H ; i++) for (j = 0; j < BOARD_W-1; j++) if (app->board[i][j] != 0 && is_couple (app, app->board[i][j], app->board[i][j+1])) return 1; for (i = 0; i < BOARD_H-1; i++) for (j = 0; j < BOARD_W ; j++) if (app->board[i][j] != 0 && is_couple (app, app->board[i][j], app->board[i+1][j])) return 1; return 0; } void insert_val_at_rank (App *app, int val, int rank) { int i, j, k = 0; for (i = 0; i < BOARD_H; i++) for (j = 0; j < BOARD_W; j++) if (app->board[i][j] == 0 && ++k == rank) { app->board[i][j] = val; return; } } void insert_random_cell (App *app) { int n, p, v; n = count_empty_cells (app); if (n == 0) return; p = 1 + ez_random (n); switch (app->mode) { case G_POW2 : v = ez_random (10) == 0 ? 4 : 2; break; case G_FIBO : v = ez_random (10) == 0 ? 2 : 1; break; default : v = 1; } insert_val_at_rank (app, v, p); } void new_game (App *app) { init_board (app); insert_random_cell (app); insert_random_cell (app); app->score = 0; app->val_max = 0; app->state = S_PLAY; app->anim_step = 0; } void add_points (App *app, int points) { app->score += points; if (app->best_score < app->score) app->best_score = app->score; } void update_val_max (App *app, int cur) { if (app->val_max < cur) app->val_max = cur; } void board_get_bounds (App *app, int *amax, int *bmax) { switch (app->dir) { case D_LEFT : case D_RIGHT : *amax = BOARD_H; *bmax = BOARD_W; break; case D_UP : case D_DOWN : *amax = BOARD_W; *bmax = BOARD_H; break; default : *amax = *bmax = 0; /* to make compiler happy */ } } int board_get_val (App *app, int a, int b) { switch (app->dir) { case D_LEFT : return app->board[a][b ]; case D_RIGHT : return app->board[a][BOARD_W-1-b]; case D_UP : return app->board[b ][a]; case D_DOWN : return app->board[BOARD_H-1-b][a]; } return 0; /* to make compiler happy */ } void board_set_val (App *app, int a, int b, int val) { switch (app->dir) { case D_LEFT : app->board[a][b ] = val; break; case D_RIGHT : app->board[a][BOARD_W-1-b] = val; break; case D_UP : app->board[b ][a] = val; break; case D_DOWN : app->board[BOARD_H-1-b][a] = val; break; } } int board_can_shift (App *app) { int a, b, amax, bmax, k, cur, prev; board_get_bounds (app, &amax, &bmax); for (a = 0; a < amax; a++) for (b = k = prev = 0; b < bmax; b++) { cur = board_get_val (app, a, b); if (cur == 0) continue; if (is_couple (app, cur, prev)) return 1; if (k != b) return 1; prev = cur; k++; } return 0; } void board_shift (App *app) { int a, b, amax, bmax, k, cur, prev; board_get_bounds (app, &amax, &bmax); for (a = 0; a < amax; a++) for (b = k = prev = 0; b < bmax; b++) { cur = board_get_val (app, a, b); if (cur == 0) continue; if (is_couple (app, cur, prev)) { board_set_val (app, a, k-1, cur+prev); board_set_val (app, a, b, 0); add_points (app, cur+prev); update_val_max (app, cur+prev); prev = 0; } else { if (k != b) { board_set_val (app, a, k, cur); board_set_val (app, a, b, 0); } prev = cur; k++; } } } /*------------------------------ D R A W I N G S ----------------------------*/ void set_color_hexa (int hexa) { Ez_uint8 r = (hexa >> 16) & 0xff, g = (hexa >> 8) & 0xff, b = (hexa ) & 0xff; Ez_uint32 color = ez_get_RGB (r, g, b); ez_set_color (color); } int board_get_x (double j) { return CELL_XB + j*CELL_XM; } int board_get_y (double i) { return CELL_YB + i*CELL_YM; } int get_cell_bg_pow2 (int val) { switch (val) { case 0 : return 0xcdc0b4; case 2 : return 0xeee4da; case 4 : return 0xede0c8; case 8 : return 0xf2b179; case 16 : return 0xf59563; case 32 : return 0xf67c5f; case 64 : return 0xf65e3b; case 128 : return 0xedcf72; case 256 : return 0xedcc61; case 512 : return 0xedc850; case 1024 : return 0xedc53f; case 2048 : return 0xedc22e; default : return 0x3c3a32; } } int get_cell_ink_pow2 (int val) { return val <= 4 ? 0x776e65 : 0xf9f6f2; } int get_cell_bg_fibo (int val) { switch (val) { case 0 : return 0xcdc0b4; case 1 : return 0xeee4da; case 2 : return 0xede0c8; case 3 : return 0xf2b179; case 5 : return 0xf59563; case 8 : return 0xf67c5f; case 13 : return 0xf65e3b; case 21 : return 0xedcf72; case 34 : return 0xedcc61; case 55 : return 0xedc850; case 89 : return 0xedc53f; case 144 : return 0xedc22e; case 233 : return 0xedbc0c; case 377 : return 0xedb5ea; case 610 : return 0xedafc8; case 987 : return 0xeda9a6; case 1597 : return 0xeda384; case 2584 : return 0xedc22e; default : return 0x3c3a32; } } int get_cell_ink_fibo (int val) { return val <= 2 ? 0x776e65 : 0xf9f6f2; } int get_cell_bg (App *app, int val) { switch (app->mode) { case G_POW2 : return get_cell_bg_pow2 (val); case G_FIBO : return get_cell_bg_fibo (val); default : return 0xffffff; } } int get_cell_ink (App *app, int val) { switch (app->mode) { case G_POW2 : return get_cell_ink_pow2 (val); case G_FIBO : return get_cell_ink_fibo (val); default : return 0x000000; } } void draw_cell_xy (Ez_window win, App *app, int x, int y, int val) { int x1 = x, y1 = y, x2 = x+CELL_XM, y2 = y+CELL_YM; if (val == 0) return; set_color_hexa (get_cell_bg (app, val)); ez_fill_rectangle (win, x1+2, y1+2, x2-2, y2-2); ez_set_thick (BOARD_T); set_color_hexa (0xbbada0); ez_draw_rectangle (win, x1, y1, x2, y2); ez_set_nfont (3); set_color_hexa (get_cell_ink (app, val)); ez_draw_text (win, EZ_MC, x+CELL_XM/2, y+CELL_YM/2, "%d", val); } void draw_cell_ij (Ez_window win, App *app, double i, double j, int val) { draw_cell_xy (win, app, board_get_x (j), board_get_y (i), val); } void draw_cell_ab (Ez_window win, App *app, double a, double b, int val) { switch (app->dir) { case D_LEFT : draw_cell_ij (win, app, a, b , val); break; case D_RIGHT : draw_cell_ij (win, app, a, BOARD_W-1-b, val); break; case D_UP : draw_cell_ij (win, app, b , a, val); break; case D_DOWN : draw_cell_ij (win, app, BOARD_H-1-b, a, val); break; } } void draw_grid (Ez_window win, App *app) { int i, j, x, y, x1 = board_get_x (0), x2 = board_get_x (BOARD_W), y1 = board_get_y (0), y2 = board_get_y (BOARD_H); set_color_hexa (get_cell_bg (app, 0)); ez_fill_rectangle (win, x1+2, y1+2, x2-2, y2-2); ez_set_thick (BOARD_T); set_color_hexa (0xbbada0); ez_draw_rectangle (win, x1, y1, x2, y2); for (i = 1; i < BOARD_H; i++) { y = board_get_y (i); ez_draw_line (win, x1, y, x2, y); } for (j = 1; j < BOARD_W; j++) { x = board_get_x (j); ez_draw_line (win, x, y1, x, y2); } } void draw_board_current (Ez_window win, App *app) { int i, j; for (i = 0; i < BOARD_H; i++) for (j = 0; j < BOARD_W; j++) draw_cell_ij (win, app, i, j, app->board[i][j]); } double interpol_step (int step, int max, int u, int v) { return u + (v-u)*step/(double)max; } void draw_board_shifting (Ez_window win, App *app) { int a, b, amax, bmax, k, cur, prev; double t; board_get_bounds (app, &amax, &bmax); for (a = 0; a < amax; a++) for (b = k = prev = 0; b < bmax; b++) { cur = board_get_val (app, a, b); if (cur == 0) continue; if (is_couple (app, cur, prev)) { t = interpol_step (app->anim_step, ANIM1_NB, b, k-1); draw_cell_ab (win, app, a, t, cur); prev = 0; } else { t = interpol_step (app->anim_step, ANIM1_NB, b, k); draw_cell_ab (win, app, a, t, cur); prev = cur; k++; } } } void draw_board (Ez_window win, App *app) { draw_grid (win, app); if (app->state == S_ANIM) draw_board_shifting (win, app); else draw_board_current (win, app); } void draw_sticked (Ez_window win) { int x1 = board_get_x (0), x2 = board_get_x (BOARD_W), y1 = board_get_y (0), y2 = board_get_y (BOARD_H); ez_set_thick (BOARD_T); ez_set_color (ez_red); ez_draw_rectangle (win, x1, y1, x2, y2); } void draw_background (Ez_window win) { int w, h; ez_window_get_size (win, &w, &h); set_color_hexa (0xfaf8ef); ez_fill_rectangle (win, 0, 0, w, h); } void draw_header (Ez_window win, App *app) { int x = WIN1_W/2, y = 20; set_color_hexa (0x776e65); ez_set_nfont (2); switch (app->state) { case S_LOST : ez_draw_text (win, EZ_TC, x, y, "BAD LUCK!"); break; case S_WIN : ez_draw_text (win, EZ_TC, x, y, "WELL DONE !!"); break; default : if (app->val_max >= app->target_val) ez_draw_text (win, EZ_TC, x, y, "AWESOME !!"); else ez_draw_text (win, EZ_TC, x, y, "Get %d!", app->target_val); } ez_set_color (ez_black); ez_draw_text (win, EZ_TL, 10, 10, "Score\n%d", app->score); ez_draw_text (win, EZ_TR, WIN1_W-10, 10, "Best\n%d", app->best_score); } void draw_footer (Ez_window win, App *app) { char *s; switch (app->state) { case S_PLAY : s = "Press an arrow"; break; case S_LOST : s = "Press n to try again"; break; case S_WIN : s = "Press n to start again"; break; case S_NOSHIFT : s = "Nothing to shift!"; break; default : s = ""; } ez_set_color (ez_black); ez_set_nfont (0); ez_draw_text (win, EZ_BL, 10, WIN1_H-8, s); if (app->state == S_NOSHIFT || app->state == S_LOST) draw_sticked (win); } /*---------------------- E V E N T S O N W I N 1 ----------------------*/ void win1_on_Expose (Ez_event *ev) { Gui *gui = ez_get_data (ev->win); App *app = gui->app; draw_background (ev->win); draw_header (ev->win, app); draw_board (ev->win, app); draw_footer (ev->win, app); } void play_dir (Gui *gui, int dir) { App *app = gui->app; if (app->state != S_PLAY) return; app->dir = dir; if (!board_can_shift (app)) { app->state = S_NOSHIFT; return; } app->state = S_ANIM; app->anim_step = 0; ez_start_timer (gui->win1, DELAY1); } void win1_on_KeyPress (Ez_event *ev) { Gui *gui = ez_get_data (ev->win); App *app = gui->app; switch (ev->key_sym) { case XK_q : ez_quit (); break; case XK_n : change_mode (app); new_game (app); break; case XK_Left : case XK_KP_Left : play_dir (gui, D_LEFT ); break; case XK_Right : case XK_KP_Right : play_dir (gui, D_RIGHT); break; case XK_Up : case XK_KP_Up : play_dir (gui, D_UP ); break; case XK_Down : case XK_KP_Down : play_dir (gui, D_DOWN ); break; default : return; } ez_send_expose (ev->win); } void win1_on_KeyRelease (Ez_event *ev) { Gui *gui = ez_get_data (ev->win); App *app = gui->app; if (app->state != S_NOSHIFT) return; app->state = S_PLAY; ez_send_expose (ev->win); } void win1_on_TimerNotify (Ez_event *ev) { Gui *gui = ez_get_data (ev->win); App *app = gui->app; if (app->state != S_ANIM) return; app->anim_step++; if (app->anim_step < ANIM1_NB) ez_start_timer (gui->win1, DELAY1); else { board_shift (app); insert_random_cell (app); if (count_empty_cells (app) == 0 && ! some_cells_can_merge (app)) app->state = app->val_max >= app->target_val ? S_WIN : S_LOST; else app->state = S_PLAY; } ez_send_expose (ev->win); } void win1_on_event (Ez_event *ev) /* Called for each event on win1 */ { switch (ev->type) { case Expose : win1_on_Expose (ev); break; case KeyPress : win1_on_KeyPress (ev); break; case KeyRelease : win1_on_KeyRelease (ev); break; case TimerNotify : win1_on_TimerNotify (ev); break; } } /*------------------------- G E N E R A L I N I T -------------------------*/ void app_init (App *app) { set_mode (app, G_POW2); new_game (app); app->best_score = 0; } void gui_init (Gui *gui, App *app) { gui->app = app; gui->win1 = ez_window_create (WIN1_W, WIN1_H, "Game 2048", win1_on_event); ez_window_dbuf (gui->win1, 1); ez_set_data (gui->win1, gui); } /*----------------------------------- M A I N ------------------------------*/ int main () { App app; Gui gui; if (ez_init() < 0) exit(1); app_init (&app); gui_init (&gui, &app); ez_main_loop (); exit(0); }